Get creative and design #functionalfashion with free CAD programs
Adaptive Design Challenge
Suggested materials:
craft materials, i.e. masking (or scotch tape), string, chenille stems (pipe cleaners), markers, toothpicks, fastener strip (Velcro), construction paper
Description:
According to TryEngineering.org, engineers have developed products that help those with physical challenges lead more comfortable and independent lives. As shown in the videos below, adaptive designs not only help those in need, adaptive designs help everyone and make life better for all!
Tips:
Many craft, household or classroom items that you already have will work for this activity and can possibly be reused. Items listed here have already been tested with students as a part of this lesson. Students should be given access to as many or as few materials as you can afford. Allow students to be creative. I've done this activity with only toothpicks, markers and construction paper!
1. Asking questions (for science) and defining problems (for engineering) 2. Developing and using models 6. Constructing explanations (for science) and designing solutions (for engineering) 8. Obtaining, evaluating, and communicating information
Folding for Outer Space
Recommended materials:
aluminum foil, tape, small cardboard boxes
Description:
In this lesson, participants will explore how scientists and engineers incorporate folding and unfolding into many fascinating applications and technologies like telescopes and solar panels to study our galaxy and beyond.
Tips:
Many craft, household or classroom items that you already have will work for this activity and can possibly be reused. The recommended materials listed above have already been tested as a part of this lesson. Students should be given access to as many or as few materials as you can afford. Allow students to be creative. I've done this activity with only foil, tape and one small reused gift box! After finishing the activity, reuse the gift boxes to get the most "folds" for your money!
NGSS alignment:
1. Asking questions (for science) and defining problems (for engineering) 6. Constructing explanations (for science) and designing solutions (for engineering) 7. Engaging in argument from evidence 8. Obtaining, evaluating, and communicating informatio
BubbleSci
ESTIMATED COST:
$0.27
PER STUDENT
Recommended materials:
different types of soap (dish soap, hand soap, bubble bath, etc.), glycerin or corn syrup, items to make bubble wands (pipe cleaners, straws, etc.), measuring tools (cups, spoons, droppers, etc.), stopwatch (or smartphone app), distilled water, containers like cups or empty bubble solution bottles for students to test and keep their solutions.
Description:
Blowing bubbles may seem like a simple or childish pastime. However, blowing a bubble is packed with STEM concepts from physics to geometry to art (with that STEM becomes STEAM!). The lessons provided above allow teachers to take this activity in many directions to suit their instructional needs. For an engineering route, set up design challenges for the bubble wand and the solution. For a math route, study shapes, ratios or volume calculations. For a physics or chemistry route, experiment with air speed, solutions, surface tension and more.
Tips:
If glycerin is difficult to find, corn syrup can be used instead. Also, your local dollar store may carry small bubble containers with wands as party or wedding favors, which make great containers to store students' final solutions.
NGSS alignment:
1. Asking questions (for science) and defining problems (for engineering) 2. Developing and using models 3. Planning and carrying out investigations 4. Analyzing and interpreting data 5. Using mathematics and computational thinking 6. Constructing explanations (for science) and designing solutions (for engineering) 7. Engaging in argument from evidence 8. Obtaining, evaluating, and communicating information
Functional Fashion Challenge
ESTIMATED COST:
$0
PER STUDENT*
Required materials:
Any free CAD software i.e. Autodesk Inventor (free student version) or Morphi*
Description:
Design challenges provide opportunities to apply skills and knowledge in unique and creative ways. Designers are often asked to create or innovate products that solve complex problems, yet address aesthetic requirements to make the product as profitable as possible. As you will discover with this challenge, designers sometimes have to embody the role of engineers and artists to ensure all solutions also are aesthetically pleasing and creative enough to serve multiple purposes.
Tips*:
No materials are needed for this project except the teacher's choice of CAD software and one compatible computer per 1-2 students. Basic craft materials can be used to prototype students' physical designs or elevate the activity by 3D printing the prototypes.
1. Asking questions (for science) and defining problems (for engineering) 2. Developing and using models 6. Constructing explanations (for science) and designing solutions (for engineering) 8. Obtaining, evaluating, and communicating information
Sink, Float, Hover Challenge
ESTIMATED COST:
$0.05
PER STUDENT
Required materials:
small containers with lids (film canisters work best), variety of small, heavy objects (coins, washers, marbles, etc.), variety of small, lightweight objects (corks, beads, Styrofoam, etc.), rubber bands (optional to keep lid on canisters or modify distribution of mass), and large containers of water
Description:
Students will learn about density, buoyancy, and how submarines dive. Students will design and create a vessel that is able to sink, hover, and float.
Tips:
Many craft, household or classroom items that you already have will work for this activity and can possibly be reused. Items listed here have already been tested with students as a part of this lesson. Students should be given access to as many or as few materials as you can afford. This allows students to be more creative.
1. Asking questions (for science) and defining problems (for engineering) 2. Developing and using models 3. Planning and carrying out investigations 4. Analyzing and interpreting data 6. Constructing explanations (for science) and designing solutions (for engineering) 8. Obtaining, evaluating, and communicating information
On Target Challenge
Estimated cost:
$0.10
per student
Required materials:
zip line (wire or fishing line), index card, marbles, masking tape, paper clips, paper cups, scissors, a Target (can be drawn on a piece of paper)
Description:
This activity turns a paper cup into something that can zip down a line and drop a marble onto a target. Just as the success of NASA's LCROSS (Lunar Crater Observation and Sensing Satellite) depends on hitting the crater exactly, success in this activity depends on being able to hit the target accurately and consistently. As students test their designs, encourage them to find ways to make it work better.
Tips:
A few of the items needed for this activity are reusable or can be replaced by classroom or household items you already have, saving you even more money!
2. Developing and using models 3. Planning and carrying out investigations
The Marshmallow Challenge
ESTIMATED COST =
$0.07
per student
Required materials:
spaghetti, string, marshmallow, masking tape, paper lunch bag (optional)
Description:
The Marshmallow Challenge is a remarkably fun and instructive design exercise that encourages teams to experience simple but profound lessons in collaboration, innovation and creativity. The task is simple: in eighteen minutes, teams must build the tallest free-standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string and one marshmallow. The marshmallow needs to be on top. (http://marshmallowchallenge.com/)
1. Asking questions (for science) and defining problems (for engineering) 6. Constructing explanations (for science) and designing solutions (for engineering)